"I think our biggest headache came when we had to cut the game in half, meaning Germany and Cappadocia would have to be left behind for AOD2. This meant having to restructure the story a bit to give us the end of game finale we needed, but also allowing that cliffhanger story continuation ready for the next game. Another casualty of the game cutting was Kurtis, which I’m sure by now you already know of the many psychic powers he had or should have had… only visible in the cinematic cut scenes in the finished game, we simply didn’t have time to add his true abilities, they were designed and animated, but we didn’t have time to code them."
No comments:
Post a Comment